Burning Hands
Level 1Evocation
- Casting time
- Action
- Range
- Self
- Components
- Verbal, Somatic
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.
Flammable objects in the Cone that aren’t being worn or carried start burning.
Using a Higher-Level Spell Slot
The damage increases by 1d6 for each spell slot level above 1.