False Life
Level 1Necromancy
- Casting time
- Action
- Range
- Self
- Components
- Verbal, Somatic, Material (a drop of alcohol)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
You gain 2d4 + 4 Temporary Hit Points.
Using a Higher-Level Spell Slot
You gain 5 additional Temporary Hit Points for each spell slot level above 1.