Inflict Wounds
Level 1Necromancy
- Casting time
- Action
- Range
- Touch
- Components
- Verbal, Somatic
- Duration
- Instantaneous
- Classes
- Cleric
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot
The damage increases by 1d10 for each spell slot level above 1.