Spare the Dying
CantripNecromancy
- Casting time
- Action
- Range
- 15 ft
- Components
- Verbal, Somatic
- Duration
- Instantaneous
- Classes
- Cleric, Druid
Choose a creature within range that has 0 Hit Points and isn’t dead. The creature becomes Stable.
Cantrip Upgrade
The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).